Posts Tagged ‘Community’
DEX: Debian and its derivatives, getting things done together
Since I resumed active status in Debian, I’ve been thinking about how to bridge the gap between Debian and its derivatives*. I’ve spoken at length with Zack, the attendees of the Derivatives BoF at DebConf 10, and the fine folks at the Derivatives Front Desk about the technical and social issues affecting derivative projects, and could probably write a very thorough series of blog posts on the subject.
Instead, Zack and I decided to try doing something about it: we have begun a project to test out a new approach to the problem.
Introducing DEX
DEX is all about action: merging patches, fixing bugs, crunching data, whatever is necessary to get changes from derivatives into Debian proper. DEX doesn’t try to change the way any existing project works, but adds a “fast path” for getting code from one place to another.
DEX is a joint task force where developers from Debian and its derivatives work together on this common goal. As a pilot project, we’ve established an Ubuntu DEX Team focused on merging code from Ubuntu into Debian. With members from both projects, we hope to be able to resolve blockage anywhere in the pipeline. Whatever needs to get done in order to merge an Ubuntu patch, someone in the Ubuntu DEX team will know what to do. If we get good results with Ubuntu, we hope that other derivatives will follow. With thanks to David Paleino, we’re excited that the Utnubu project is merging into DEX as it aligns well with their goals. I’m very grateful to have Colin Watson and James Westby signed up to contribute as well.
Our first project is simple: turn this list green. This is an archive of quite old patches from Ubuntu, most of which have probably been merged already or made obsolete, but they pre-date any kind of tracking system so they need to be verified. Once that’s done, we’ll move on to a new project with a new todo list.
If you want to see Debian benefit from technical work done in derivatives, DEX is a chance for you to act together to make it happen. If you work on a derivative and want to carry a smaller delta, come and join us. I’m sure we’ll learn a lot from this experience.
* There are many instances of great cooperation between Debian and derivative distributions, including joint package maintenance teams, and some derivatives are even part of the Debian project. Nonetheless, there are areas were most people I’ve spoken to agree that we need to do better. This is what I’ve referred to as the “gap”.
Listening to users
In the software community, people hold strong opinions on the subject of listening to users. Some feel that users are an essential source of information for making successful products, as evidenced in the customer development methodology, and seek to involve users deeply in product development. Others believe that users don’t know what they want, invoking the quote attributed to Henry Ford, “If I’d asked customers what they wanted, they would have said ‘a faster horse'”. Some say that user needs are unknowable except through the lens of a marketplace, where people choose in aggregate which products suit them best, and customers “vote with their wallets” (anything else is “anecdata”).
Regular readers will not be surprised that I believe they are all right, but only in certain contexts. The right strategy for involving users in product decisions will depend on factors related to the product itself, the market, and the product development method being used.
One of the most important is the life cycle stage of the product: is it a new and rapidly evolving concept, or a mature commodity, or somewhere in between? Simon Wardley explains this well over on his blog, so I won’t rehash his points here, but will add a few of my own.
If what we’re looking for is inspiration for a new product, it’s here that Henry Ford was right: users generally won’t hand you a complete product vision on a silver platter. They’ll frame their input in terms of what they know, and the choices already available to them. However, this doesn’t mean that users don’t have a role to play in this instance: watching users can be a great source of inspiration. It’s the combination of domain knowledge and passionate imagination which triggers the creative spark. Henry Ford applied his engineer’s interests to a problem which was evident all around him.
If our goal is to test whether a new product is a good fit for its users, there is no substitute for user feedback. We can guess at whether there is a fit, and our intuition may be good, but users are the ultimate judges, and we don’t know if we’re right or wrong until users evaluate it. So ask them! By engaging in dialogue with individual users, we can learn unexpected things which will help to refine the idea. If we don’t find what they think until our new product is released, we risk making something that no one wants. Why wait until it’s too late? It can be challenging to extract useful feedback for a product which doesn’t yet exist, but this effort is well worth it to avoid wasting much more effort in software engineering.
When our objective is to incrementally improve an existing product, individual anecdotes can mislead us. A given change may be an improvement for one user, but a disaster for another. What we want to know is whether the new version is better for the population as a whole, and in this case, we do well to rely on data. There are pitfalls here as well, of course. We need to choose our questions carefully, and realize that users will often resist any change: not because they’re stodgy by nature, but because they have to invest effort in adapting to the change. I think of incremental improvement as a joint investment made between product developers and their users, to improve the whole system of people and technology for the better.
By choosing the right tool for the job, we can make better decisions, improve faster, and ultimately solve the right problem for our users.
A diversity statement for Ubuntu
The Ubuntu website states that “we aim to make Ubuntu a wonderful place to participate”. We developed the Ubuntu Code of Conduct to set a standard for participants to accept each other in the spirit of cooperation, and have improved it over time to state these principles more clearly.
It is implicit in our philosophy that these and other Ubuntu values should hold equally true for everyone. I would like to propose that we upgrade this to an explicit statement on behalf of the project.
I have spoken with many people who were interested in joining a free software project, but were put off because they felt unwelcome. I know various people who participate in Ubuntu today, but sometimes face difficult social obstacles in order to do so. Going forward, I would like for us, as members of the Ubuntu community, to make the extra effort to accept all kinds of people. This may sound simple, but it can be very difficult to put into practice. People often don’t even notice they’ve gotten it wrong, until the offended party points it out to them. We need tools and guidance to make this a reality.
To that end, I would like to propose a diversity statement for Ubuntu. This draft has already received support from a majority of the Community Council, but I’d like to take it a step further. Because I want this to be a commitment that we can all stand behind, I’m also calling for support from the community as a whole. Please give this issue your consideration, and let me know in the comments if you can get on board with an official statement like this. The more support we have, the more real this commitment can be.
Here’s the text. Many thanks to Mary Gardiner, Valerie Aurora and Benjamin Mako Hill for their review and input.
The Ubuntu project welcomes and encourages participation by everyone. We are committed to being a community that everyone feels good about joining. Although we may not be able to satisfy everyone, we will always work to treat everyone well.
Standards for behavior in the Ubuntu community are detailed in the Code of Conduct and Leadership Code of Conduct. We expect participants in our community to meet these standards in all their interactions and to help others to do so as well.
Whenever any participant has made a mistake, we expect them to take responsibility for it. If someone has been harmed or offended, it is our responsibility to listen carefully and respectfully, and do our best to right the wrong.
Although this list cannot be exhaustive, we explicitly honor diversity in age, culture, ethnicity, genotype, gender identity or expression, language, national origin, neurotype, phenotype, political beliefs, profession, race, religion, sexual orientation, socio-economic status, subculture, and technical ability.
Some of the ideas and wording for this statement were based on diversity statements from the Python community and Dreamwidth Studios (CC-BY-SA 3.0).
Rejoining Debian
A couple of months ago, Debian project membership voted, after extensive discussion, to implement a fundamental change in the Debian community: to welcome as members people who make a valuable contribution to the project, even if they are contributing something other than source code.
This was a tremendous milestone for Debian, and one which made me feel proud to have been a part of the project. Historically, only developers had been eligible for membership, including voting and other formal privileges. Although other kinds of contributions were welcome, this disparity gave the impression that they were less valued than code contributions. It seemed to me at the time that Debian’s mission was to package all of the free software in the world, and if one’s efforts didn’t go directly to improving packages, they just weren’t as important.
I don’t remember when I first installed Debian, but I made my first contributions to the project in 1999, and officially joined as a developer in 2000. After several fun and rewarding years of packaging and development, I started a very demanding day job, and spent more and more of my energy into that, and less and less coding for Debian as a volunteer. However, my job with Canonical involved working with Debian, and that was a primary reason why it was interesting to me. It was an opportunity to introduce a whole new population of people to the things I loved about Debian.
The reality, of course, was more complicated. Following the launch in 2004, Ubuntu grew quickly in popularity and scope, diverged from Debian in significant ways, and relations between Debian and Ubuntu became strained. Canonical grew quickly as well, and the combination of a growing community, a growing company and growing user adoption was a challenge for everyone concerned. As a Canonical manager and a Debian developer, I felt the strain as much as anyone.
Meanwhile, and I felt more and more alienated from Debian. Debian developers who had been friendly in the past became suspicious of Ubuntu—and me—and I quickly became an outsider. My code contributions to Debian continued to decline, and I was no longer maintaining any packages. In Debian at the time, that meant that I didn’t exist. I saw it as an important part of my job to work with my counterparts in Debian, in a coordinating role, but found this increasingly impractical. In 2007, I received an inquiry from the Debian Account Manager, who had noticed I wasn’t actively involved in packaging, and wished to disable my account for security reasons if I wasn’t using it. Although I wanted to remain active in the Debian community, I had to agree that it wasn’t good security practice for me to hold onto my developer privileges. I relinquished my upload rights, with the option to come back if I resumed my development work, and officially became a nobody: I lost the right to vote, my email address and mailing list subscriptions, and all other official ties with Debian, except for the record of my GPG key in a special “emeritus” keyring for informational purposes.
Last month, Enrico Zini announced instructions for contributors to apply for membership under the new guidelines, which recognize many kinds of contributions, not only code. Today, after a three year hiatus, I am proud to be the first Debian member to be accepted through this new process. I expect to continue to submit the occasional patch, but my primary interest is in healing the rift which still exists between Debian and Ubuntu by contributing in a more personal way. Please feel free to contact me if you’d like to work together on this. You can reach me as mdz at either debian.org or ubuntu.com, or on IRC.
I would like to thank Stefano Zacchiroli, for proposing the General Resolution which enabled Debian to make this transition, and for all of his other work as Debian Project Leader to help Debian grow and improve. I also appreciate Enrico Zini, Jonathan McDowell and Martin Zobel-Helas for expediently processing me and working through the technical changes needed to implement the resolution correctly.
It’s good to be back.
Ubuntu Brainstorm Top 10 for December 2010
As I mentioned recently, the Ubuntu Technical Board is reviewing the most popular topics in Ubuntu Brainstorm and coordinating official responses on behalf of the project. This means that the most popular topics on Ubuntu Brainstorm receive expert answers from the people working in these areas.
This is the first batch, and we plan to repeat this process each quarter. We’ll use feedback and experiences from this run to improve it for next time, so let us know what you think.
Power management (idea #24782)
Laptops are now outselling desktops globally, and laptop owners want to get the most out of their expensive and heavy batteries. So it’s no surprise that people are wondering about improved power management in Ubuntu. This is a complex topic which spans the Linux software stack, and certainly isn’t an issue which will be “solved” in the foreseeable future, but we see a lot of good work being done in this area.
To tell us about it, Amit Kucheria, Ubuntu kernel developer and leader of the Linaro working group on Power Management, contributed a great writeup on this topic, with technical analysis, tips and recommendations, and a look at what’s coming next.
I am going to attempt to summarize the various use profiles and what Ubuntu does (or can do) to prolong battery life in those profiles. Power management, when done right, should not require the user to make several (difficult) choices. It should just work – providing a good balance of performance and battery life.
IP address conflicts (idea #25648)
IP addressing is a subject that most people should never have to think about. When something isn’t working, and two computers end up with the same IP address, it can be hard to tell what’s wrong. I was personally surprised to find this one near the top of the list on Ubuntu Brainstorm, since it seems unlikely to be a very common problem. Nonetheless, it was voted up, and we’re listening.
There is a tool called ipwatchd which is already available in the package repository, and was created specifically to address this problem. This seems like a further indication that this problem may be more widespread than I might assume.
The idea has already been marked as “implemented” in Brainstorm based on the existence of this package, but that doesn’t help people who have never heard of ipwatchd, much less found and installed it.
What do you think? Have you ever run into this problem? Would it have helped you if your computer had told you what was wrong, or would it have only confused you further? Is it worth considering this for inclusion in the default install? Post your comments in Brainstorm.
Selecting the only available username to login (idea #6974)
Although Linux is designed as a multi-user operating system, most Ubuntu systems are only used by one person. In that light, it seems a bit redundant to ask the user to identify themselves every time they login, by clicking on their username. Why not just preselect it? Indeed, this would be relatively simple to implement, but the real question is whether it is the right choice for users.
Martin Pitt of the Ubuntu Desktop Team notes that consistency is an important factor in ease of use, and asks for further feedback.
So in summary, we favored consistency and predictablility over the extra effort to press Enter once. This hasn’t been a very strong opinion or decision, though, and the desktop team would be happy to revise it.
Icon for .deb packages (idea #25197)
Building on the invaluable efforts of Debian developers, we work hard to make sure that people can get all of the software they need from Ubuntu repositories through Software Center and APT, where they are authenticated and secure. However, in practice, it is occasionally necessary for users to work with .deb files directly.
Brainstorm idea 25197 suggests that the icon used to represent .deb packages in the file manager is not ideal, and can be confusing.
Matthew Paul Thomas of the Canonical Design Team responds with encouragement for deb-thumbnailer, which makes the icon both more distinctive and more informative. He has opened bug 685851 to track progress on getting it packaged and into the main repository.
I have reviewed the proposed solutions with Michael Vogt, our packaging expert. Solution #1 is straightforward, but we particularly like solutions #5 and #10, using a thumbnailer to show the application icon from inside each package.
Keeping the time accurate over the Internet by default (idea #25301)
It’s important for an Internet connected computer to know the correct time of day, which is why Ubuntu has included automatic Internet time synchronization with NTP since the very first release (4.10 “warty”). So some of us were a little surprised to see this as one of the most popular ideas on Ubuntu Brainstorm.
Colin Watson of the Ubuntu Technical Board investigated and discovered a case where this wasn’t working correctly. It’s now fixed for Ubuntu 11.04, and Colin has sent the patches upstream to Debian and GNOME.
My first reaction was “hey, that’s odd – I thought we already did that?”. We install the ntpdate package by default (although it’s deprecated upstream in favour of other tools, but that shouldn’t be important here). ntpdate is run from /etc/network/if-up.d/ntpdate, in other words every time you connect to a network, which should be acceptably frequent for most people, so it really ought to Just Work by default. But this is one of the top ten problems where users have gone to the trouble of proposing solutions on Brainstorm, so it couldn’t be that simple. What was going on?
More detail in GNOME system monitor (idea #25887)
Under System, Preferences, System Monitor, you can find a tool to peek “under the hood” at the Linux processes which power every Ubuntu system. Power users, hungry for more detail on their systems’ inner workings, voted to suggest that more detail be made available through this interface.
Robert Ancell of the Ubuntu Desktop Team answered their call by offering to mentor a volunteer to develop a patch, and someone has already stepped up with a first draft.
Help the user understand when closing a window does not close the app (idea #25801)
When the user clicks the close button, most applications obediently exit. A few, though, will just hide, and continue running, because they assume that’s what the user actually wants, and it can be hard to tell which has happened.
Ivanka Majic, Creative Strategy Lead at Canonical, shares her perspective on this issue, with a pointer to work in progress to resolve it.
This is more than a good idea, it’s an important gap in the usability of most of the desktop operating systems in widespread use today.
Ubuntu Software Centre Removal of Configuration Files (idea #24963)
One feature of the Debian packaging system used in Ubuntu is that it draws a distinction between “removing” a package and “purging” it. Purging should remove all traces of the package, such that installing and then immediately purging a package should return the system to the same state. Removing will leave certain files behind, including system configuration files and sometimes runtime data.
This subtle distinction is useful to system administrators, but only serves to confuse most end users, so it’s not exposed by Software Center: it just defaults to “removing” packages. This proposal in Ubuntu Brainstorm suggests that Software Center should purge packages by default instead.
Michael Vogt of the Ubuntu Foundations Team explains the reasoning behind this default, and offers an alternative suggestion based on his experience with the package management system.
This is not a easy problem and we need to carefully balance the needs to keep the UI simple with the needs to keep the system from accumulating cruft.
Ubuntu One file sync progress (idea #25417)
Ubuntu One file synchronization works behind the scenes, uploading and downloading as needed to replicate your data to multiple computers. It does most of its work silently, and it can be hard to tell what it is doing or when it will be finished.
John Lenton, engineering manager for the Ubuntu One Desktop+ team, posts on the AskUbuntu Q&A site with tools and tips which work today, and their plans to address this issue comprehensively in the future.
Multimedia performance (idea #24878)
With a cornucopia of multimedia content available online today, it’s important that users be able to access it quickly and easily. Poor performance in the audio, video and graphics subsystems can spoil the experience, if resource-hungry multimedia applications can’t keep up with the flow of data.
Allison Randal, Ubuntu Technical Architect, answers with an analysis of the problem and the proposed solutions, an overview of current activity in this area, and pointers for getting involved.
The fundamental concern is a classic one for large systems: changes in one part of the system affect the performance of another part of the system. It’s modestly difficult to measure the performance effects of local changes, but exponentially more difficult to measure the “network effects” of changes across the system.
Ubuntu: Project, Platform, Products
When most people talk about Ubuntu, they usually mean our flagship product, Ubuntu Desktop Edition. Sometimes, they might mean the Ubuntu project, or the community of people who work on it, or various other things.
Similarly, Debian might mean the Debian operating system, or the package repositories, or the project, and so on.
This gets a little confusing sometimes. When I’m talking about Ubuntu, I’ve started to use more specific terminology to explain what I mean, and this seems to help people understand better the nature of the whole Ubuntu. In particular, I use the three Ps:
- a portfolio of products, including Desktop Edition, Server Edition, Netbook Edition, Kubuntu and more. These are software bundles which can be downloaded, pre-installed on retail computers, and so on. Each one is designed to meet a certain set of user needs, and to work on a specific form factor of computer.
- a technology platform, which can be used to build a wide range of products. It is primarily of interest to developers, who build derivative distributions, OS products, applications and infrastructure using Ubuntu packages. This platform is the common foundation of the Ubuntu products above, and includes things like the global package repository. Joel Spolsky does a good job of explaining why platforms are distinctly different from products, and should be treated as such.
- an open community project, which collectively produces, distributes, promotes and supports the products and the platform. The Ubuntu project has a philosophy, a government, and various tools and processes to help contributors work together. Canonical supports the Ubuntu project by providing resources and infrastructure, and also directly participates in Ubuntu at various levels.
This breakdown may seem a bit obvious to those of us “on the inside”, but it’s confusing to people who are encountering it for the first time. I’m sharing this in the hope that if more people start using the same words, it will get easier for people to understand how these pieces fit together. I’ll also be linking to it a lot, to help put things into context using this framework.
Weathering the Ubuntu brainstorm
In our first few years, Ubuntu experienced explosive growth, from zero to millions of users. Because Ubuntu is an open project, these people don’t just use Ubuntu, but can see what’s happening next and influence it through suggestions and contributions. The volume of suggestions quickly became unmanageable through ad hoc discussion, because the volume of feedback overwhelmed the relatively few people who were actively developing Ubuntu.
In order to better manage user feedback at this scale, Ubuntu Brainstorm was created in 2008. It’s a collaborative filtering engine which allows anyone to contribute an idea, and have it voted on by others. Since then, it’s been available to Ubuntu developers and leaders as an information source, which has been used in various ways. The top ideas are printed in the Ubuntu Weekly Newsletter each week. We experimented with producing a report each release cycle and sharing it with the developer community. People have been encouraged to take these suggestions to the Ubuntu Developer Summits. We continue to look for new and better ways to process the feedback provided by the user community.
Most recently, I asked my colleagues on the Ubuntu Technical Board in a meeting whether we should take responsibility for responding to the feedback available in Ubuntu Brainstorm. They agreed that this was worth exploring, and I put forward a proposal for how it might work. The proposal was unanimously accepted at a later meeting, and I’m working on the first feedback cycle now.
In short, the Technical Board will ensure that, every three months, the highest voted topics on Ubuntu Brainstorm receive an official response from the Ubuntu project. The Technical Board won’t respond to all of them personally, but will identify subject matter experts within the project, ask them to write a short response, and compile these responses for publication.
My hope is that this approach will bring more visibility to common user concerns, help users understand what we’re doing with their feedback, and generally improve transparency in Ubuntu. We’ve already selected the topics for the first iteration based on the most popular items of the past six months, and are organizing responses now. Please visit brainstorm.ubuntu.com and cast your votes for next time!
DebConf 10: Last day and retrospective
DebConf continued until Saturday, but Friday the 6th was my last day as I left New York that evening. I’m a bit late in getting this summary written up.
Making Debian Rule, Again (Margarita Manterola)
Marga took a bold look at the challenges facing Debian today. She says that Debian is perceived to be less innovative, out of date, difficult to use, and shrinking as a community. She called out Ubuntu as the “elephant in the room”, which is “‘taking away’ from Debian.” She insists that she is not opposed to Ubuntu, but that nonetheless Ubuntu is to some extent displacing Debian as a focal point for newcomers (both users and contributors).
Marga points out that Debian’s work is still meaningful, because many users still prefer Debian, and it is perceived to be of higher quality, as well as being the essential basis for derivatives like Ubuntu.
She conducted a survey (about 40 respondents) to ask what Debian’s problems are, and grouped them into categories like “motivation” and “communication” (tied for the #1 spot), “visibility” (#3, meaning public awareness and perception of Debian) and so on. She went on to make some suggestions about how to address these problems.
On the topic of communication, she proposed changing Debian culture by:
- Spreading positive messages, celebrating success
- Thanking contributors for their work
- Avoiding escalation by staying away from email and IRC when angry
- Treating every contributor with respect, “no matter how wrong they are”
This stimulated a lot of discussion, and most of the remaining time was taken up by comments from the audience. The video has been published, and offers a lot of insight into how Debian developers perceive each other and the project. She also made suggestions for the problems of visibility and motivation. These are crucial issues for Debian devotees to be considering, and I applaud Marga for her fortitude in drawing attention to them. This session was one of the highlights of this DebConf, and catalyzed a lot of discussion of vital issues in Debian.
Following her talk, there was a further discussion in the hallway which included many of the people who commented during the session, mostly about how to deal with problematic behavior in Debian. Although I agreed with much of what was said, I found it a bit painful to watch, because (ironically) this discussion displayed several of the characteristic “people problems” that Debian seems to have:
- Many people had opinions, and although they agreed on many things, agreement was rarely expressed openly. Sometimes it helps a lot to simply say “I agree with you” and leave it at that. Lending support, rather than adding a new voice, helps to build consensus.
- People waited for their turn to talk rather than listening to the person speaking, so the discussion didn’t build momentum toward a conclusion.
- The conversation got louder and more dense over time, making it difficult to enter. It wasn’t argumentative; it was simply loud and fast-paced. This drowned out people who weren’t as vocal or willful.
- Even where agreement was apparent, there was often no clear action agreed. No one had responsibility for changing the situation.
These same patterns are easily observed on Debian mailing lists for the past 10+ years. I exhibited them myself when I was active on these lists. This kind of cultural norm, once established, is difficult to intentionally change. It requires a fairly radical approach, which will inevitably mean coping with loss. In the case of a community, this can mean losing volunteer contributors cannot let go of this norm, and that is an emotionally difficult experience. However, it is nonetheless necessary to move forward, and I think that Debian as a community is capable of moving beyond it.
Juxtaposition
Given my history with both Debian and Ubuntu, I couldn’t help but take a comparative view of some of this. These problems are not new to Debian, and indeed they inspired many of the key decisions we made when founding the Ubuntu project in 2004. We particularly wanted to foster a culture which was supportive, encouraging and welcoming to potential contributors, something Debian has struggled with. Ubuntu has been, quite deliberately, an experiment in finding solutions to problems such as these. We’ve learned a lot from this experiment, and I’ve always hoped that this would help to find solutions for Debian as well.
Unfortunately, I don’t think Debian has benefited from these Ubuntu experiments as much as we might have hoped. A common example of this is the Ubuntu Code of Conduct. The idea of a project code of conduct predates Ubuntu, of course, but we did help to popularize it within the free software community, and this is now a common (and successful) practice used by many free software projects. The idea of behavioral standards for Debian has been raised in various forms for years now, but never seems to get traction. Hearing people talk about it at DebConf, it sometimes seemed almost as if the idea was dismissed out of hand because it was too closely associated with Ubuntu.
I learned from Marga’s talk that Enrico Zini drafted a set of Debian Community Guidelines over four years ago in 2006. It is perhaps a bit longand structured, but is basically excellent. Enrico has done a great job of compiling best practices for participating in an open community project. However, his document seems to be purely informational, without any official standing in the Debian project, and Debian community leaders have hesitated to make it something more.
Perhaps Ubuntu leaders (myself included) could have done more to nurture these ideas in Debian. At least in my experience, though, I found that my affiliation with Ubuntu almost immediately labeled me an “outsider” in Debian, even when I was still active as a developer, and this made it very difficult to make such proposals. Perhaps this is because Debian is proud of its independence, and does not want to be unduly influenced by external forces. Perhaps the initial “growing pains” of the Debian/Ubuntu relationship got in the way. Nonetheless, I think that Debian could be stronger by learning from Ubuntu, just as Ubuntu has learned so much from Debian.
Closing thoughts
I enjoyed this DebConf very much. This was the first DebConf to be hosted in the US, and there were many familiar faces that I hadn’t seen in some time. Columbia University offered an excellent location, and the presentation content was thought-provoking. There seemed to be a positive attitude toward Ubuntu, which was very good to see. Although there is always more work to do, it feels like we’re making progress in improving cooperation between Debian and Ubuntu.
I was a bit sad to leave, but was fortunate enough to meet up with Debian folk during my subsequent stay in the Boston area as well. It felt good to reconnect with this circle of friends again, and I hope to see you again soon.
Looking forward to next year’s DebConf in Bosnia…
Rethinking the Ubuntu Developer Summit
This is a repost from the ubuntu-devel mailing list, where there is probably some discussion happening by now.
After each UDS, the organizers evaluate the event and consider how it could be further improved in the future. As a result of this process, the format of UDS has evolved considerably, as it has grown from a smallish informal gathering to a highly structured matrix of hundreds of 45-to-60-minute sessions with sophisticated audiovisual facilities.
If you participated in UDS 10.10 (locally or online), you have hopefully already completed the online survey, which is an important part of this evaluation process.
A survey can’t tell the whole story, though, so I would also like to start a more free-form discussion here among Ubuntu developers as well. I have some thoughts I’d like to share, and I’m interested in your perspectives as well.
Purpose
The core purpose of UDS has always been to help Ubuntu developers to explore, refine and share their plans for the subsequent release. It has expanded over the years to include all kinds of contributors, not only developers, but the principle remains the same.
We arrive at UDS with goals, desires and ideas, and leave with a plan of action which guides our work for the rest of the cycle.
The status quo
UDS looks like this:
This screenshot is only 1600×1200, so there are another 5 columns off the right edge of the screen for a total of 18 rooms. With 7 time slots per day over 5 days, there are over 500 blocks in the schedule grid. 9 tracks are scattered over the grid. We produce hundreds of blueprints representing projects we would like to work on.
It is an impressive achievement to pull this event together every six months, and the organizers work very hard at it. We accomplish a great deal at every UDS, and should feel good about that. We must also constantly evaluate how well it is working, and make adjustments to accommodate growth and change in the project.
How did we get here?
(this is all from memory, but it should be sufficiently accurate to have this discussion)
In the beginning, before it was even called UDS, we worked from a rough agenda, adding items as they came up, and ticking them off as we finished talking about them. Ad hoc methods worked pretty well at this scale.
As the event grew, and we held more and more discussions in parallel, it was hard to keep track of who was where, and we started to run into contention. Ubuntu and Launchpad were planning their upcoming work together at the same time. One group would be discussing topic A, and find that they needed the participation of person X, who was already involved in another discussion on topic B. The A group would either block, or go ahead without the benefit of person X, neither of which was seen to be very effective. By the end of the week, everyone was mentally and physically exhausted, and many were ill.
As a result, we decided to adopt a schedule grid, and ensure that nobody was expected to be in two places at once. Our productivity depended on getting precisely the right people face to face to tackle the technical challenges we faced. This meant deciding in advance who should be present in each session, and laying out the schedule to satisfy these constraints. New sessions were being added all the time, so the UDS organizers would stay up late at night during the event, creating the schedule grid for the next day. In the morning, over breakfast, everyone would tell them about errors, and request revisions to the schedule. Revisions to the schedule were painful, because we had to re-check all of the constraints by hand.
So, in the geek spirit, we developed a program which would read in the constraints and generate an error-free schedule. The UDS organizers ran this at the end of each day during the event, checked it over, and posted it. In the morning, over breakfast, everyone would tell them about constraints they hadn’t been aware of, and request revisions to the schedule. Revisions to the schedule were painful, because a single changed constraint would completely rearrange the schedule. People found themselves running all over the place to different rooms throughout the day, as they were scheduled into many different meetings back-to-back.
At around this point, UDS had become too big, and had too many constraints, to plan on the fly (unconference style). We resolved to plan more in advance, and agree on the scheduling constraints ahead of time. We divided the event into tracks, and placed each track in its own room. Most participants could stay in one place throughout the day, taking part in a series of related meetings except where they were specifically needed in an adjacent track. We created the schedule through a combination of manual and automatic methods, so that scheduling constraints could be checked quickly, but a human could decide how to resolve conflicts. There was time to review the schedule before the start of the event, to identify and fix problems. Revisions to the schedule during the event were fewer and less painful. We added keynote presentations, to provide opportunities to communicate important information to everyone, and ease back into meetings after lunch. Everyone was still exhausted and/or ill, and tiredness took its toll on the quality of discussion, particularly toward the end of the week.
Concerns were raised that people weren’t participating enough, and might stay on in the same room passively when they might be better able to contribute to a different session happening elsewhere. As a result, the schedule was randomly rearranged so that related sessions would not be held in the same room, and everyone would get up and move at the end of each hour.
This brings us roughly to where things stand today.
Problems with the status quo
- UDS is big and complex. Creating and maintaining the schedule is a lot of work in itself, and this large format requires a large venue, which in turn requires more planning and logistical work (not to mention cost). This is only worthwhile if we get proportionally more benefit out of the event itself.
- UDS produces many more blueprints than we need for a cycle. While some of these represent an explicit decision not to pursue a project, most of them are set aside simply because we can’t fit them in. We have the capacity to implement over 100 blueprints per cycle, but we have *thousands* of blueprints registered today. We finished less than half of the blueprints we registered for 10.04. This means that we’re spending a lot of time at UDS talking about things which can’t get done that cycle (and may never get done).
- UDS is (still) exhausting. While we should work hard, and a level of intensity helps to energize us, I think it’s a bit too much. Sessions later in the week are substantially more sluggish than early on, and don’t get the full benefit of the minds we’ve brought together. I believe that such an intense format does not suit the type of work being done at the event, which should be more creative and energetic.
- The format of UDS is optimized for short discussions (as many as we can fit into the grid). This is good for many technical decisions, but does not lend itself as well to generating new ideas, deeply exploring a topic, building broad consensus or tackling “big picture” issues facing the project. These deeper problems sometimes require more time. They also benefit tremendously from face-to-face interaction, so UDS is our best opportunity to work on them, and we should take advantage of it.
- UDS sessions aim for the minimum level of participation necessary, so that we can carry on many sessions in parallel: we ask, “who do we need in order to discuss this topic?” This is appropriate for many meetings. However, some would benefit greatly from broader participation, especially from multiple teams. We don’t always know in advance where a transformative idea will come from, and having more points of view represented would be valuable for many UDS topics.
- UDS only happens once per cycle, but design and planning need to continue throughout the cycle. We can’t design everything up front, and there is a lot of information we don’t have at the beginning. We should aim to use our time at UDS to greatest effect, but also make time to continue this work during the development cycle. “design a little, build a little, test a little, fly a little”
Proposals
- Concentrate on the projects we can complete in the upcoming cycle. If we aren’t going to have time to implement something until the next cycle, the blueprint can usually be deferred to the next cycle as well. By producing only moderately more blueprints than we need, we can reduce the complexity of the event, avoid waste, prepare better, and put most of our energy into the blueprints we intend to use in the near future.
- Group related sessions into clusters, and work on them together, with a similar group of people. By switching context less often, we can more easily stay engaged, get less fatigued, and make meaningful connections between related topics.
- Organize for cross-team participation, rather than dividing teams into tracks. A given session may relate to a Desktop Edition feature, but depends on contributions from more than just the Desktop Team. There is a lot of design going on at UDS outside of the “Design” track. By working together to achieve common goals, we can more easily anticipate problems, benefit from diverse points of view, and help each other more throughout the cycle.
- Build in opportunities to work on deeper problems, during longer blocks of time. As a platform, Ubuntu exists within a complex ecosystem, and we need to spend time together understanding where we are and where we are going. As a project, we have grown rapidly, and need to regularly evaluate how we are working and how we can improve. This means considering more than just blueprints, and sometimes taking more than an hour to cover a topic.
The behavioral economics of free software
People who use and promote free software cite various reasons for their choice, but do those reasons tell the whole story? If, as a community, we want free software to continue to grow in popularity, especially in the mainstream, we should understand better the true reasons for choosing it—especially our own.
Some believe that it offers higher quality, that the availability of source code results in a better product with higher reliability. Although it’s difficult to do an apples-to-apples comparison of software, there are certainly instances where free software components have been judged superior to their proprietary counterparts. I’m not aware of any comprehensive analysis of the general case, though, and there is plenty of anecdotal evidence on both sides of the debate.
Others prefer it for humanitarian reasons, because it’s better for society or brings us closer to the world we want to live in. These are more difficult to analyze objectively, as they are closely linked to the individual, their circumstances and their belief system.
For developers, a popular reason is the possibility of modifying the software to suit their needs, as enshrined in the Free Software Foundation’s freedom 1. This is reasonable enough, though the practical value of this opportunity will vary greatly depending on the software and circumstances.
The list goes on: cost savings, educational benefits, universal availability, social rewards, etc.
The wealth of evidence of cognitive bias indicates that we should not take these preferences at face value. Not only are human choices seldom rational, they are rarely well understood even by the human themselves. When asked to explain our preferences, we often have a ready answer—indeed, we may never run out of reasons—but they may not withstand analysis. We have many different ways of fooling ourselves with regard to our own past decisions and held beliefs, as well as those of others.
Behavioral economics explores the way in which our irrational behavior affects economies, and the results are curious and subtle. For example, the riddle of experience versus memory (TED video), or the several examples in “The Marketplace of Perception” (Harvard Magazine article). I think it would be illuminating to examine free software through this lens, and consider that the vagaries of human perception may have a very strong influence on our choices.
Some questions for thought:
- Does using free software make us happier? If so, why? If not, why do we use it anyway?
- Do we believe in free software because we have a great experience using it, or because we feel good about having used it? (Daniel Kahneman explains the difference)
- Why do we want other people to use free software? Is it only because we want them to share our preference, or because we will benefit ourselves, or do we believe they will appreciate it for their own reasons?
If you’re aware of any studies along these lines, I would be interested to read about them.